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Deleted 2 years ago

Thanks! :)

SKIP TO 14:51!!!

Hi, cool video! :D

Unfortunatly lights weren't properly working in your video. Can I ask you what version were you playing? :)

I believe it was 1.02.

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Ok, thank you. Version 1.02.02 should work correctly. :)

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How do i change the graphics?


For some reason my game just startups in the lowest quality possible


( sorry for bad english if there is any )

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Don't worry, my english is bad too.

There aren't any graphic settings. Escape has only highest Unity preset. 🤔

It's strange... Can you post one or more screenshots?

Here



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I've made a little change. Let me know if version 1.02.1 works better. :)

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Yeah... but just in the menu :(

Anyways, great game! 

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Oh... I'm sorry. Tomorrow I'll investigate this issue again.

Hi 1UP. Now flashlight should work properly.:)

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Fun game! I do have a few things I would add in the game, like knowing the controls, a hint as to what item you need in order to escape, etc. I did, however recorded this game for my channel for a sew series! watch at your own risk! :)

Thanks, I really appreciated. :D I'm thinking to add a todo list.

If you add a bigger update to the game or create a new game in general, best believe I will be playing it & adding it to my series!!! :D

Nice Game, but how i activate the Power for the Shuttles?

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Hi, thanks for playing Escape! :)

The tablet has a red led (upper left) that blimps faster when you're getting closer to the pickable "power core" that you need to activate the shuttle.

Check inside the lockers (press E to open the door and again E to pick-up the object).

I'm modifing the UI to show a floating E if you can interact with something near you.

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Thanks, for the Help!

I would add another option in the menu about control and explanation.

I'll do that. Now I'm trying to add a save system (it isn't very useful but I want try to implement it).

When you make a larger Map, this is not such a bad idea.

Now my script uses a seed to generate the level, so I can save only that number and use it to generate an identical level when needed.